Utility mods for NeoForge 1.21.1
These are mods that are essential for creating, removing, and editing aspects of the game to create custom content and unique experiences for a modpack.
| Name | Links | Description | Alternatives |
|---|---|---|---|
| Additional Attributes | CF / MR | Provides attributes for modpack developers to use, and has additional compatibility with Iron’s Spells and Apotheosis | - |
| Additional Entity Attributes | MR | Adds various attributes relating to entities, notably Size and Scale attributes | - |
| Almost Unified | CF / MR | Unify all resources | - |
| Apothic Attributes | CF / MR | Adds various attributes and effects to the game, a GUI to view player attributes, and a config for the vanilla damage formula. | - |
| AStages | CF / MR | Restrict nearly every aspect of gameplay based on progression | Game Stages |
| Bad Mobs | CF / MR | Simple blacklist for mob spawns | - |
| Biome Replacer | CF / MR | A quick way to get rid of a biome | - |
| CraftTweaker | CF / MR | Change recipes, script events, add new commands, and change item properties with ZenScript | - |
| Custom Machinery | CF / MR | Create custom machines via JSON | - |
| Defaulted | CF / MR | Adds registry to control default item components. | - |
| Emendatus Enigmatica | CF / MR | Dynamic material registry system, with world generation, compat, and many other features | - |
| FancyMenu | CF / MR | Customize Minecraft menus in an in-game GUI editor | PackMenu for Neo/Forge |
| Featurify | CF / MR | A worldgen feature configuration mod that eliminates the need for datapacks. Add, remove, and tweak features in any biome. | - |
| Iglee’s Modpack Utilities | CF | Allows for farmland soil configuration, compressed block creation, and lore additions | - |
| In Control | CF / MR | Control mob spawns via verbose JSON configuration | - |
| JSON Things | CF | A mod that enables players to define blocks and items (and more!) via thingpacks, zip files similar to datapacks and resource packs | - |
| KubeJS | CF / MR | Edit recipes, add new custom items, script world events through JavaScript | - |
| Lithostitched | CF / MR | Library mod with new configurability and compatibility enhancements for worldgen | - |
| Lychee | CF / MR | Define in-world crafting & interactions using JSON recipes, such as item interaction, burning, touching fluid, anvil, crushing, lightning, and exploding. | - |
| Mixin Helper | CF / MR | Utility mod for modpack developers that provides complete control over mixin behavior | - |
| Mob Control | CF / MR | Rule-based mob spawning and AI configuration. Closed Source. | - |
| Modular Machinery Reborn | CF / MR | Create custom machines via JSON or KubeJS | - |
| Multiblocked2 | CF / MR | Powerful visual custom machine/multiblock mod | - |
| Neutron Tools | CF / MR | Configure creative inventory, portal wait time, and hunger speeds | - |
| One Enough Enchantment | CF / MR | Dynamically control the weight of enchantments or even completely remove enchantments. | - |
| One Enough Item | CF / MR | Replace duplicate items with a single designated representative item | - |
| Open Loader | CF / MR | Allows data packs and resource packs to be applied globally across all save files in a game instance. | Paxi |
| Packdev Toolkit | CF / MR | A collection of developer tools for building modpacks and datapacks. | - |
| Recreative | CF / MR | Dynamic, data-driven Creative Mode tabs via simple JSON configuration | Neutron Tools has similar Creative Tab customization features. |
| Reliable Recipes | CF / MR | Dynamic recipe and tag manipulation via simple JSON configuration | - |
| Reliable Remover | CF / MR | Allows for completely removing items via simple JSON configuration. | Item Obliterator, though this mod was made to address critical issues of it. |
| Reliable Replacer | CF / MR | Allows for replacing one block with another, both during worldgen and afterward. | Block Swap, though this mod was made to address critical issues of it. One Enough Block |
| RunicLib | CF / MR | Adds many unique attributes and effects for modpack developers to use | - |
| Structurify | CF / MR | GUI-based structure configuration | - |
* - A must-have mod for nearly any modpack. Only in very rare circumstances should you not use this mod or an equivalent.
** - Prone to issues or conflicts with other mods
Tags: modsNeoForge1.21.1