Utility mods for Forge 1.19.2

These are mods that are essential for creating, removing, and editing aspects of the game to create custom content and unique experiences for a modpack.

NameLinksDescriptionAlternatives
Additional Entity AttributesMRAdds various attributes relating to entities, notably Size and Scale attributes-
Almost UnifiedCF / MRUnify all resources-
Bad MobsCF / MRSimple blacklist for mob spawns-
Biome ReplacerCF / MRA quick way to get rid of a biome-
CraftTweakerCF / MRChange recipes, script events, add new commands, and change item properties with ZenScript-
Custom MachineryCF / MRCreate custom machines via JSON-
Emendatus EnigmaticaCF / MRDynamic material registry system, with world generation, compat, and many other features-
FancyMenuCF / MRCustomize Minecraft menus in an in-game GUI editorPackMenu for Neo/Forge
Game StagesCF / MRAn API for adding stages for modpacks to useAStages
In ControlCF / MRControl mob spawns via verbose JSON configuration-
JSON ThingsCFA mod that enables players to define blocks and items (and more!) via thingpacks, zip files similar to datapacks and resource packs-
KubeJSCF / MREdit recipes, add new custom items, script world events through JavaScript-
LycheeCF / MRDefine in-world crafting & interactions using JSON recipes, such as item interaction, burning, touching fluid, anvil, crushing, lightning, and exploding.-
One Enough EnchantmentCF / MRDynamically control the weight of enchantments or even completely remove enchantments.-
One Enough ItemCF / MRReplace duplicate items with a single designated representative item-
Open LoaderCF / MRAllows data packs and resource packs to be applied globally across all save files in a game instance.Paxi
ServerConfigUpdaterCFKeeps DefaultConfigs in sync with worlds’ serverConfigs between modpack updates-

* - A must-have mod for nearly any modpack. Only in very rare circumstances should you not use this mod or an equivalent.

** - Prone to issues or conflicts with other mods

Tags: modsForge1.19.2